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Animation Design, Examined

Latest Article

What Actually Goes Into a Logo Animation for a Small Business
Animation Design

What Actually Goes Into a Logo Animation for a Small Business

Behind the process of building a logo animation that actually works across platforms

A behind-the-scenes look at how a simple logo animation gets built, and what decisions shape the final result.

3 min read Design Petra Duvall 543 likes
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Where to start if you are new here

Four pieces that give a clear sense of the territory this site covers and the way it approaches the subject.

Timing as a design decision

The relationship between duration and perceived weight is one of the least documented aspects of motion work. This piece breaks down how timing choices communicate intent before a viewer consciously registers them.

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Storyboarding for motion, not for film

Film storyboarding and motion design storyboarding share a vocabulary but serve different goals. Understanding that distinction changes how you plan a piece before any software opens.

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Easing curves and what they actually do

Ease-in, ease-out, and the dozens of variations between them are often treated as aesthetic choices. They are also functional — they shape how a viewer reads the energy and authority of a moving element.

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When animation slows communication down

Motion is not always an improvement. There are specific situations where animation adds cognitive load rather than reducing it — and recognising those situations is part of what separates considered work from reflexive decoration.

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Threads running through the site

Animation design touches a wide set of adjacent disciplines. These are the areas that come up most naturally in the writing here.

Interface Motion

The animation that happens inside products — transitions, feedback states, micro-interactions — has its own logic, separate from broadcast or narrative work. Several pieces here focus specifically on that context.

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Visual Storytelling

How motion carries narrative — not just in film but in explainers, brand films and short-form content. The structural decisions that make a sequence feel like it is going somewhere.

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Design Systems and Motion

As design systems have matured, motion has been pulled into them — sometimes well, often awkwardly. The writing here looks at what makes motion tokens and animation guidelines actually useful in practice.

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Tools and Workflow

Not tool tutorials — more the question of how the tools available shape the decisions you make. The relationship between software constraints and creative output is a recurring subject.

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Animation design discussion and collaboration

Questions and conversations are welcome

This site is not a broadcast. The articles here are starting points, not final words — and the most useful discussions often happen after something goes up, not before.

If you have worked through a problem that connects to something published here, or if you think an argument is wrong, that is worth saying. Specific disagreements are more useful than general agreement.

The about page has more on the perspective behind the writing. If you are trying to decide whether this is a site worth following, that is the place to start.

How the writing here is structured

Each article follows a consistent shape — from the specific problem to the broader implication.

Specific problem

A real scenario, not a hypothetical

Close analysis

What is actually happening and why

Transferable principle

Something applicable beyond the example

Open question

Where the thinking still has room to go